STEAM Courses

From basic programming to artificial intelligence: build your own smart fishing boat!

The video is available in Chinese only.

Our Courses

Creating the Future Starts with Hands-On Practice!

We are committed to offering innovative, hands-on STEAM education courses that combine technology, design and environmental awareness, inspiring students' creativity and problem-solving skills and preparing them for the technological age.

  • Combining Innovation with Practice

    Our courses are built around the STEAM education philosophy and stress hands-on practice and the application of technology, so that students can explore the possibilities of innovation while learning and master the skills they will need in the future.

  • Environmental Protection and Technology as One

    Our course design includes environmental elements, such as making models from recycled materials, to build students' environmental awareness. It also incorporates the latest technology (such as AI and 3D printing) to make learning more fun and practical.

  • Cross-Grade Collaboration and Professional Support

    Our courses encourage cross-grade cooperation, for example secondary students guiding primary students through testing, to develop students' leadership and team spirit. We also have a professional team of instructors who make sure every student gets the best learning experience.

Primary School Fishing Boat Model-Making Course

01

Primary School Fishing Boat Model-Making Course

This is an introductory STEAM course designed for Primary 4 to Primary 5 students, aiming to spark their interest in science, programming and design. The course combines design thinking, scientific experiments and hands-on practice: students learn to build a fishing boat model from eco-friendly materials and use a Micro:bit controller for basic programming to control the boat's power and direction. Buoyancy experiments and weather simulations also let students explore scientific principles and strengthen their creativity and practical skills.

  • Design meets environmental protection: Students build boats from eco-friendly materials and learn design thinking and creative solutions.
  • Scientific experiments: Applying buoyancy experiments deepens their understanding of scientific concepts.
  • Basic programming: Using the Micro:bit controller, students learn simple programming to control the boat's power and direction.
  • Hands-on practice: Every lesson centres on practice, from design to testing, building students' practical skills across the board.
Secondary School AI Fishing Boat and Scene Model-Making Course

02

Secondary School AI Fishing Boat and Scene Model-Making Course

Designed for Secondary 3 to Secondary 5 students, this course combines artificial intelligence, 3D modelling and eco-friendly design so that students can explore how AI is applied in real-life scenarios. Students use the HuskyLens AI Camera and the Micro:bit controller to build a fishing boat that can recognise QR codes and navigate automatically. They also design and build a simulated rubbish-clearing scene, combining 3D printing and environmental elements to strengthen creative thinking and technology practice. At the end of the course, primary school students are invited to take part in testing, promoting cross-grade collaboration.

  • AI in practice: Learn the image recognition technology of the HuskyLens Cam.
  • 3D modelling and printing: Students design a rubbish-clearing scene and use 3D printing to make its components.
  • Environmental protection meets creativity: A simulated rubbish-clearing challenge strengthens students' creativity and environmental awareness.
  • Cross-grade collaboration: Secondary students guide primary students through testing, building teamwork and a sense of responsibility.
Primary School Chinese Herbal Medicine Control Experiment and AI Technology Experience Course

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Primary School Chinese Herbal Medicine Control Experiment and AI Technology Experience Course

[STEAM × Chinese Culture] Students compare hydroponics with traditional soil planting for themselves and use an AI platform for data collection and model training, experiencing the deep combination of technology and Chinese culture.

  • Scientific inquiry and control experiments: Transplant Chinese herbal seedlings, set up hydroponic and soil planting equipment, and record data with sensors.
  • AI image recognition in practice: Photograph and train a dedicated AI model, and experience being an "AI herbal dispenser" recognising herbal tea ingredients.
  • Chinese culture and traditional experiences: Make herbal sachets, enjoy tea tasting and blend herbal tea packs.
  • Data analysis and presenting results: Turn experiment data into charts and present the results through posters and group presentations.
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An instructor explains to students indoors how a vertical smart hydroponic growing cabinet works; seedling trays sit on the table and the students sit around listening.

04

Future Farm — Secondary School Hydroponics and Smart Agriculture Course

Designed for Hong Kong secondary schools, this course combines interdisciplinary STEAM knowledge, Internet of Things (IoT) automation, artificial intelligence (AI) and the idea of environmental recycling, guiding students to build, monitor and improve a campus smart farm by hand, starting from zero.

  • Interdisciplinary hands-on learning: Combining theoretical science with information technology, students use programming, IoT sensors and AI to achieve interdisciplinary integration.
  • Hardware-software integration and automated control: Students assemble and deploy an environmental monitoring system themselves and learn the logic of automated control such as automatic irrigation and environmental regulation.
  • Green living and resource recycling: The course can include the concept of campus resource recycling (such as turning food waste into organic applications), experiencing green technology and sustainable development.
  • Diverse project outcomes: These range from 3D-printed prototype designs and AI application experiences to creative work with specialty plants and school exhibitions of results.
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Not sure which course suits you best?

Course Comparison

01

Primary School Fishing Boat Model-Making Course

  • Primary 4 to Primary 5 students
  • Micro:bit basic programming, buoyancy experiments
  • Build a fishing boat model by hand, combining eco-friendly materials with scientific experiments to spark creativity
  • 🕒 1.5 hours per lesson
  • 💲 Contact us for details!

02

Secondary School AI Fishing Boat and Scene-Making Course

  • Secondary 3 to Secondary 5 students
  • HuskyLens AI Camera, 3D modelling and printing
  • Combine AI with 3D printing to design a rubbish-clearing scene and promote cross-grade collaboration
  • 🕒 1 hour per lesson
  • 💲 Contact us for details!

03

Primary School Chinese Herbal Medicine Control Experiment and AI Technology Experience Course

  • Upper and middle primary students
  • Herbal medicine control experiments, AI image recognition, data analysis
  • Combine Chinese culture with AI technology: run control experiments by hand and train an AI model
  • 🕒 5 hours in total
  • 💲 Contact us for details!
Learn More ›

04

Future Farm — Secondary School Hydroponics and Smart Agriculture Course

  • Hong Kong secondary schools (from junior secondary general courses to senior secondary ICT)
  • IoT sensors, AI image recognition, automated control
  • Build a campus smart farm that combines environmental recycling with interdisciplinary project outcomes
  • 🕒 About 8–10 or 15–22 lessons
  • 💲 Contact us for details!
Learn More ›

Choose the course that suits you and experience the endless possibilities of technology and creativity!

Contact Us

Ready to bring your students a different kind of STEAM learning experience?

Whether it is a regular course, an extra-curricular activity (ECA) or a school-wide "STEAM Culture Day" event, Cardy Tech can tailor a suitable programme for your school.

Book a School Consultation / Request the Full Course Outline